Published in York University’s News yFile Aug 30, 2020 – Read the full article here.
New Digital Storytelling: Student Experience of Professional Socialization
This project is geared at developing a toolkit that will house digital narratives from nursing and social work students. The students will design their digital narrative or story about socialization into the profession guided by Schlossberg’s Transition Theory. Students will use multimedia and go pro cameras to portray their transformational learning experiences on campus or professional context and embed into the digital narrative or story. The stories can be accessed and used as a means to maximize experiential education among professional programs.
Funded By:
Academic Innovation Fund, Category 1 – York University, 2020
Person-Centered Serious Games for Mental Health Education
This mixed method research project addresses two issues: the need to understand more deeply the lived experiences of individuals living with mental illness in order to inform the design of a series of two mental health serious virtual simulation games (VSGs), geared for intersectoral students, nursing and social work, in post-secondary education; and the need for more accessible and interactive mental health serious VSGs simulation games for intersectoral student learning prior to attending community placements.
Funded By:
Insight Development Grant – Social Sciences & Humanities Research Council, 2019
Academic Innovation Fund – York University, 2019
Beyond Words… and Towards Digital Accessibility: SafeHome App to Promote Safe Environments for Persons Living with Dementia
The dementia epidemic in Canada continues to affect families across the nation and, over the next 20 years, is expected to increase further. Current support for persons living with dementia (PLWD) relies on long-term care and local service centres, which can be difficult for marginalized caregivers to access. Caregiver education is paramount in ensuring quality of life and safety for PLWD. To address this need, a team of researchers developed a first-person, online eGame, SafeHome that teaches safety strategies by having players identify and rectify potential hazards in the home setting.
Funded By:
Digital Inclusion Grant – eCampus Ontario, 2017
Continue reading “Beyond Words… and Towards Digital Accessibility: SafeHome App to Promote Safe Environments for Persons Living with Dementia”The Next Wave of Experiential Education: A Video Module With Embedded Quizzes
This project explores the design and refinement of instructional videos using randomized controlled trials methodology. The “Sim Beyond Walls” website was designed to provide a virtual network that harnesses the power of online and social media technology to deepen student learning.
Funded by:
Academic Innovation Fund – York University, 2017
Continue reading “The Next Wave of Experiential Education: A Video Module With Embedded Quizzes”